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(+3)

had a fantastic time, great throwback to n64/monkey ball era games, great job!!

(+2)

Thanks for playing! I definitely need to make that stage a little easier. haha

(+2)

Amaizng! You know this game reminds of this level in that one N64 game I dont remember the name of the game I think it was something like "Catastrophic crow" or something if you find some time I recommend playing it!

Thanks so much, I'll have to check it out!

(+4)

Really cool to see, you really nailed the super monkey ball themes from the music and sfx to the movement, and I really enjoyed unlocking all the characters! I recently released a skiing game called bunny hill and I took a ton of inspiration from super monkey ball as well, it is really cool to see some similarities and differences from another developer with a similar inspiration by chance haha. I will have to participate in the jam if it runs again for sure! keep up the awesome work I really enjoyed it.

I'll have to check out your games. Thanks so much!

(+6)

Loved this! I really enjoyed watching you create it on your live streams, and the final product did not disappoint! The only thing it's missing is a level select feature, as starting from the first every time isn't ideal. Can't wait for your future updates, other games, and new videos!

(+1)

Totally, I'm actually working on an update to add that, create more levels, and polish the game ever more.

(+5)

Even as someone who doesn't feel super proficient at this type of game, this was a *super* satisfying experience! Really excited to see more added and how far you take it.

From a QoL perspective, it'd be great if a quick-restart button is included in future updates. Some levels' deathplanes feel a bit farther out than others, so letting players expedite restarts would help reduce frustration on the harder levels. Also, in at least one case I got a Clear and Blowout at the same time/within a few frames of one another, but the Blowout took priority and I had to redo the level. A grace period during the Blowout would prevent this, but you might/might not want that anyway as part of balancing some levels.

(+2)

I completely agree! After watching some people play it I'm going to adjust some levels, add a pause menu and level select, and create more levels. I feel like this is a great starting point for something bigger.

(+5)

I really enjoyed the look and style the game has, really had a N64 look to it.

I did get stuck on the level with the small cubes you bounce off, just couldn't seem to get any further,  I do feel the scale of difficulty is pretty fair though.

(+3)

Thanks! Yeah, I have trouble on that level from time to time. I'm planning on adding way more levels so maybe I'll re-arrange the levels. Also I think having a level select would be very nice, that way you could come back and try beating it again without playing through all the previous levels.

(+3)

I was going to say something about the low resolution and then I looked in the description and saw that it was supposed to look like an N64 game. The only (not problem) that I have is that it doesn't make sense that you can't jump, or look around. Overall, this game was very fun to play. Also, are you one of the creators of the jam?

(+3)

Yes sir! haha I decided on not adding camera rotation because it's not necessary for the gameplay. The levels are more linear than a game like Super Monkey Ball. Also yes, I'm the owner of Firith Studio which hosted this. Thanks! :D

(+2)

Unfortunately I can't seem to get this to run on Windows. No idea why. Checked my anti virus wasn't blocking it, but still just hangs after boot. Can see it in task manager though.

(+2)

That's very strange, I'll look into it!

(+4)

Good stuff. Very N64/PS1-esque. You did a great job on Music and SFX too.

(+3)

Thanks so much! :D

Viewing most recent comments 41 to 49 of 49 · Previous page · First page