This game was one of the first games to get me really excited about the potential about developing in the Godot engine when you uploaded your video about it last year. I finally played through it for the first time yesterday, and it was somehow even more fun than it looked in the video! I grew up playing Monkey Ball games, so I knew this game would be right up my alley, but I wasn't expecting it to have that addicting "just one more level" feeling from start to finish.
I showed the game to my mom and my little sister and they loved it and got hooked too. They ended up playing until they got stuck on the second to final level with the rotating cubes that you have to bounce off of.
I just wanted to say, I would 100% buy a full release of this game! I would love to have several times the amount of levels as the freebie version, an endlessly replayable secondary mode, so I never run out of BB64 to play, some sort of competitive multiplayer, and a co-operative multiplayer mode. That would make BB64 instantly become one of my most anticipated indie games.
My ultimate, unrealistic, pie-in-the-sky wish is that after this game got a full release on PC and consoles, it would get an arcade cabinet release complete with 2 player support and two of those trackball controllers that arcade games use to have for increased immersiveness!
This game is sooo much fun. You should be very proud of yourself for coming up with it and executing your idea so well. I look forward to seeing what you create in the future!