A downloadable game for Windows, macOS, and Linux

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Get ready to roll in this neo-classical down hill racer! The town of Shiverbrr has been wrapped inside presents and it's up to you to save them. Navigate your way through icy tundras, bone chilling winds, and terrifying heights. Can you save the village in time or will you blowout trying?


  • Move - Arrow Keys
  • Space/Enter - Select
  • ESC - Exit/Return to Menu


  • Unlockable Characters
  • 2 Unique Tracks
  • Over a Dozen Levels
  • Winter Craziness

Planned Features

  • Two Player Mode
  • Way More Levels
  • Settings/Pause Menu
  • More Music

Created for the 2020 Great Winter Game Jam
Learn more about Firith Studio

StatusIn development
PlatformsWindows, macOS, Linux
PublisherFirith Studio
Made withGodot, GIMP, Inkscape
Tags3D, Blender, Christmas, godot, n64, Physics, Retro, Singleplayer, Speedrun, winter
Average sessionA few minutes
InputsKeyboard, Xbox controller
LinksYouTube, Twitter


Download NowName your own price

Click download now to get access to the following files:

Blizzard Blowout 64.exe 58 MB
Blizzard Blowout 64.x86_64 69 MB
Blizzard Blowout 64.zip 26 MB

Development log


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(1 edit)

I had recreated this game. Pls share ur review 

If u like it pls dont give me a copyright strike🤣



Not working on Windows for some reason. I double click the exe and nothing happens.


It works for me

maybe you downloaded the wrong version?

I really enjoyed the game, enough to play it twice, but I can't seem to find the elf anywhere!  Any hints?

look at the screenshots

Oh ha, that's actually pretty clever.

This is a very fun game. Enjoyed it a lot. Kinda reminds me of PS1 Croc game when the player wins or loses. Awesome game OP. Keep it up! :)

game not working in mac :(


Okay, this was really fun and really adorable! The game involves a lot of trial and error, but it's the good kind of trial and error, where the movement is so exhilarating you don't mind trying again and again and again.

My suggestions would be a level select screen, so we don't have to start over whenever we want to try a different character, and a quick retry button, so we don't have to wait for our character to reach the kill plane before we can restart.


This game was so much fun! I used to play so much Super monkey Ball as a kid on my Gamecube. This brought back some good memories! 

If I may ask, how did you achieve this pixelated 3D look with Godot? I'm really into the style, it reminds me a lot of the 'A Short Hike' game style where you shrink the resolution of the game and point a second camera at that (that's how it was achieved in Unity at least). Cheers!

(1 edit) (+1)

Love it! The best part of this game in my opinion is definitely the art style. I've always been a fan of N64/PS1 graphics, and you just absolutely nailed the aesthetic. The super monkey ball style narrator was also a really nice touch. One of the biggest problems for me though is that it's too hard to judge distances, and estimate where you're going to land. I know the mario games solve this by adding a shadow directly under mario, but that wouldn't help much for a game like this. Maybe you could put a shadow where you would land if you continued at the same speed and angle. Other than that, I really enjoy the game! Looking forward to any updates you have in store! By the way, what did you use to make the logo? It looks really good!


I never owned an n64 and this feels nostalgic


This was really fun and such a refreshing take on the marble physics genre! Hope to see this developed further, the world needs Blizzard Blowout 64 :)


Thanks so much! That means a lot. :D


Good Game? Great Game!

Thanks for playing! I hope you enjoyed it.


Really Great game! It catches the feeling of playing in a nintendo 64 and it is very fun to play, looking forward to playing more levels in future! This game is featured in my Top 5 of this Week!

Check my Video!


Thanks so much! :D


had a fantastic time, great throwback to n64/monkey ball era games, great job!!


Thanks for playing! I definitely need to make that stage a little easier. haha


Amaizng! You know this game reminds of this level in that one N64 game I dont remember the name of the game I think it was something like "Catastrophic crow" or something if you find some time I recommend playing it!

Thanks so much, I'll have to check it out!


Really cool to see, you really nailed the super monkey ball themes from the music and sfx to the movement, and I really enjoyed unlocking all the characters! I recently released a skiing game called bunny hill and I took a ton of inspiration from super monkey ball as well, it is really cool to see some similarities and differences from another developer with a similar inspiration by chance haha. I will have to participate in the jam if it runs again for sure! keep up the awesome work I really enjoyed it.

I'll have to check out your games. Thanks so much!


Loved this! I really enjoyed watching you create it on your live streams, and the final product did not disappoint! The only thing it's missing is a level select feature, as starting from the first every time isn't ideal. Can't wait for your future updates, other games, and new videos!

Totally, I'm actually working on an update to add that, create more levels, and polish the game ever more.


Even as someone who doesn't feel super proficient at this type of game, this was a *super* satisfying experience! Really excited to see more added and how far you take it.

From a QoL perspective, it'd be great if a quick-restart button is included in future updates. Some levels' deathplanes feel a bit farther out than others, so letting players expedite restarts would help reduce frustration on the harder levels. Also, in at least one case I got a Clear and Blowout at the same time/within a few frames of one another, but the Blowout took priority and I had to redo the level. A grace period during the Blowout would prevent this, but you might/might not want that anyway as part of balancing some levels.


I completely agree! After watching some people play it I'm going to adjust some levels, add a pause menu and level select, and create more levels. I feel like this is a great starting point for something bigger.


I really enjoyed the look and style the game has, really had a N64 look to it.

I did get stuck on the level with the small cubes you bounce off, just couldn't seem to get any further,  I do feel the scale of difficulty is pretty fair though.


Thanks! Yeah, I have trouble on that level from time to time. I'm planning on adding way more levels so maybe I'll re-arrange the levels. Also I think having a level select would be very nice, that way you could come back and try beating it again without playing through all the previous levels.


I was going to say something about the low resolution and then I looked in the description and saw that it was supposed to look like an N64 game. The only (not problem) that I have is that it doesn't make sense that you can't jump, or look around. Overall, this game was very fun to play. Also, are you one of the creators of the jam?


Yes sir! haha I decided on not adding camera rotation because it's not necessary for the gameplay. The levels are more linear than a game like Super Monkey Ball. Also yes, I'm the owner of Firith Studio which hosted this. Thanks! :D


Unfortunately I can't seem to get this to run on Windows. No idea why. Checked my anti virus wasn't blocking it, but still just hangs after boot. Can see it in task manager though.


That's very strange, I'll look into it!


Good stuff. Very N64/PS1-esque. You did a great job on Music and SFX too.


Thanks so much! :D